![]() Metal Gear Solid V: Ground Zeroes takes place a year after the events of Peace Walker. It also acts as a prologue to the upcoming The Phantom Pain. Players control Big Boss, now voiced by Kiefer Sutherland, and are told to infiltrate Camp Omega, to extract Chico and Paz who have been incarcerated as POWs. If none of that makes sense you might want to play Peace Walker first. ![]() And that’s the only story mission that the game offers. While it only took me 66 minutes to complete the main mission, there is still lot of content to devour. Alongside the main mission, there are four side missions, that see you taking out V.I.P.s, extracting a undercover soldier, extracting intel and taking out anti-aircraft weaponry. There is also an exclusive mission available to Xbox and PlayStation, which will either see you playing as Raiden or recreating scenes from the original Metal Gear Solid, respectively. Those side missions will be what keeps you in the world of Ground Zeroes. While each mission has an objective that has to be completed, there are numerous ways for this to be done. If you want, you can go in without knocking anyone out, and instead of killing the V.I.P.s you can render them unconscious and then extract them via helicopter. ![]() Camp Omega acts like a large playground for Snake, only limited by the weapons you have on your back and the border that surrounds the camp itself. It also helps that the way you control Snake in Ground Zeroes has been updated from the old Metal Gear Solid, and is now more modern. Snake can only equip four weapons and gadgets at once, and are all attributed a slot on the directional pad. It makes changing weapons much quicker than it was before, and it all happens in real time.
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